We invite you to click below (or use your favorite podcast app) to listen to episode 180 of the Game Design Round Table where Sarah and John from Black Straw Games join Randy Hoyt from Foxtrot Games to discuss their collaborative game development of Spy Club, a cooperative game for 2-4 players inspired by kid detective stories, live on[…]
We invite you to click below (or use your favorite podcast app) to listen to episode 147 of the Game Design Round Table where Sarah discusses some of the projects currently under development at Black Straw Games, as well as her involvement in and fostering of the burgeoning indie game design community! download episode here
UPDATE: Thanks to all the designers who helped suggest, inform, and appreciate this article. Since the initial posting, we have slightly revised the results table wording to be more clear. If you are considering hiring a PoD service based on the info found in this article, please read and carefully consider all the content to find which vendor is right for your project needs.
When my wife and I started designing board games nearly 10 years ago, thinking it’d turn into anything more
than a hobby was a bit of a pipe dream. This was a full two years before Kickstarter was even a thing, so really
the only option we saw was finding representation or going directly to a publisher, which was a very
intimidating prospect. Like many early designs, our prototypes were a hand-made affair…lots of inkjet-printed
cardstock, spray adhesive, and craft store components. But our “finished” versions weren’t much different. It
would be another five years before we were introduced to a whole new world of prototyping. […]
We recently had the pleasure of moderating a tabletop game designer panel at ConQuest Sacramento on April 2nd, 2016. Protospiels and other unpublished game events are growing in popularity in northern California (and around the country), and this was the first year that such an event took place at ConQuest. Despite the newness of the event, the[…]
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In 2011, we decided to task ourselves with the challenge of designing a brand new game every month of the year. We started every month with a new concept and had to develop a playable prototype by the end of the month. It was a great way to jump start our creativity, and though not[…]